Products related to Interactive:
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Co-Learning in Higher Education : Community Wellbeing, Engaged Scholarship, and Creating Futures
Co-Learning in Higher Education addresses topics critical to the future of higher education: the wellbeing of communities, engagement of scholars supporting new generations of social activists, and the renewal and expansion of educational and career pathways.It develops a theory of co-learning that engages students and professors across generations in partnerships with community organizations, schools, and corporations that solve emerging social and environmental challenges.Collaboratively written cases discuss community projects, engaging pedagogies, and action research projects.These co-cases demonstrate the power of using critical pedagogies and social action within troubling contexts, rather than assuming public policy changes are the only solution.Contributors explore mentoring, discuss pedagogies that promote community wellbeing and equity, address the urgency of change in universities, and reflect on the implications of this chaotic period for empowering social agency among youth in rising generations.This is a timely volume for scholars and students in higher education and educational policy.
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Museums and Interactive Virtual Learning
Museums and Interactive Virtual Learning provides informal educators with practical resources that will help them to build dynamic digital engagement experiences within their own cultural organizations. Presenting vignettes from experienced museum educators and end users, as well as scientific data and practical resources, the book highlights the mutual benefits that Interactive Virtual Learning (IVL) programs offer to the museum and those visiting from a distance.Chapters mirror the step-by-step process of developing reputable IVL programs and emphasize how important it is for cultural organizations to encourage cross-departmental collaboration, if they wish to ensure that their programs align with the overall goals of the organization.Providing a thorough overview of the technologies, budget, marketing and staff requirements, the authors offer a realistic depiction of the work involved in building content for digital engagement.Emphasizing the importance of assessing existing programming, the book shows how institutions can adapt content to fit a virtual format and create inclusive digital engagement opportunities that reach local, national, and international audiences. Museums and Interactive Virtual Learning is an essential guide for professionals who are tasked with interpreting the content of a cultural organization and building lasting digital engagement opportunities.It will be particularly useful to those looking to reach diverse audiences.
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Kid's Electronic Interactive Learning Pad - 2 Colours
Keep your tot engaged with this Kid's Electronic Interactive Learning Pad Available in pink or blue This learning pad stimulates your child's senses to teach them many new things. Features convex buttons on the front that are covered with pictures of objects Kids can press the buttons to play out a number of sounds corresponding to the pressed button Combines touch, sight, and hearing to enhance your little one's learning experience Also teaches songs, melodies, and mathematical functions Made from long-lasting and durable plastic and tech components Powered by 3 x AA batteries (not included) Show your kid something new and save 83% with this Kid's Electronic Interactive Learning Pad
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Employing Community-Based Experiential Learning in Teacher Education
This book positions itself at the intersection of the interrelationship between three key areas of initial teacher education: constructivist learning theories, teaching practicum, and the promotion of reflective practices.It presents an innovative approach to teacher preparation at undergraduate and postgraduate levels by critically examining the implementation of a mandatory experiential learning block across subject disciplines on undergraduate and postgraduate teacher preparation courses.This book presents multiple examples and case studies of these varied experiential learning projects that will inform academics, teachers and policymakers.Through these rich examples the authors set out to address the theory-practice dilemma in teacher education, where teachers-to-be are often positioned as ‘consumers’ of educational research in classrooms, read reference books and academic papers on teaching, and observe university and school experts before applying the same acquired theories and practices in their own classes.In the book the authors argue for a shift away from this conventional teacher-learning curriculum that is characterised by the separation of theory and practice, choosing instead to promote pedagogy and methods courses where practice underpins all learning.These pedagogical perspectives include the promotion of a diverse range of learning contexts (including on- and off-campus learning sites) for student teachers to experience during their time on teacher education courses.
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What is the difference between an interactive movie and interactive television?
An interactive movie is a film that allows the viewer to make choices that affect the storyline and outcome, often through the use of branching narratives or decision points. Interactive television, on the other hand, refers to TV shows or programs that incorporate interactive elements, such as allowing viewers to vote on outcomes or participate in live polls. While both interactive movies and interactive television involve viewer engagement, the main difference lies in the medium - one is a film, while the other is a television program.
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What is the difference between an interactive and a non-interactive shell?
An interactive shell is a command-line interface that allows the user to interact with the system by entering commands and receiving immediate feedback. It is typically used for real-time interaction with the system, such as running commands, navigating directories, and managing files. On the other hand, a non-interactive shell is typically used for running scripts or batch processing, where the user does not need to interact with the system in real-time. Non-interactive shells do not provide a prompt for user input and are often used for automated tasks or background processing.
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Do you like interactive movies?
As an AI, I don't have personal preferences, but interactive movies can be a fun and engaging way to experience a story. The ability to make choices that impact the outcome of the story can make the viewing experience more immersive and interactive. It also allows for multiple viewings with different outcomes, adding to the rewatch value of the movie.
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How does Apple implement interactive websites?
Apple implements interactive websites by using a combination of HTML, CSS, and JavaScript to create dynamic and engaging user experiences. They utilize responsive design to ensure that their websites work seamlessly across different devices and screen sizes. Additionally, Apple incorporates interactive elements such as animations, sliders, and interactive forms to enhance user engagement. They also prioritize accessibility and usability to ensure that their websites are easy to navigate and interact with for all users.
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Info Buzz: Religion: Judaism
Explore the religion of Judaism, including what people believe, how to live a Jewish life, and celebrating special days and festivals.For children progressing through Book Bands, it is suitable for reading at level 9: Gold. The Info Buzz series, for age 5+, helps children develop their knowledge and understanding of the world by covering a wide range of topics in a fun, colourful and interactive way.The books have a lively design, engaging text and photos, questions to get children thinking and talking and teaching notes.Each title is written in conjunction with a literacy consultant and features book band guidance and downloadable activity sheets online.
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Learning Machine Tablet Interactive Play Pad Kids Language Learning Toy Laptop Pad Learning
Learning Machine Tablet Interactive Play Pad Kids Language Learning Toy Laptop Pad Learning
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Interactive Cases in Emergency Medicine : Learning Through Image Interpretation
This innovative book is based on real patients seen in the emergency department of a busy London teaching hospital.Developed from a project designed to offer an online alternative to in person learning during the COVID-19 pandemic, the material will appeal to readers and educators seeking digital content to supplement traditional print-based learning resources.Sixty-five high-yield cases are illustrated with a variety of static images, including clinical photographs, x-rays and scans, blood films and ECG traces, coupled with integrated imaging videos to enhance understanding.Knowledge is tested via best of five questions, reflecting the format of qualifying examinations, while extensive answers provide further opportunities for learning and revision.. Key Features:Challenging real life cases coupled with imaging videos as well as static images, optimized for mobile viewingScenarios that appeal to both the novice and experienced doctor in the ED and allied specialtiesComprehensive coverage across a range of speciality areas reflecting the case-load of acute and emergency hospital settings through which doctors in training rotateMeets increasing expectations that non-radiologists are required to interpret and act upon imaging resultsIdeal as a revision aid for those in preparation for FRCEM and equivalent international examinations in emergency medicineReflecting both common and more complex clinical scenarios, the content will teach and challenge its readers, from the newly qualified junior doctor to more experienced clinicians and allied health personnel working in emergency and acute settings.
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Encountering Ideas of Place in Education : Scholarship and Practice in Place-based Learning
This book draws together theories, research, and practice on knowledges and pedagogies of place across educational settings. Using empirical research on learning across education systems, each chapter highlights different concepts of place in various contexts such as environments, understandings of place like those experienced by communities and opportunities for embedding place in learning.Chapters are co-constructed by authors working collaboratively across different contexts, tackling key themes such as justice, mobilities, changes, and sustainability, through place. The book indicates how educators can apply creative approaches to teaching within, through and about place in education and will therefore be of relevance to a wider range of academics, teachers and practitioners working in early years settings, schools, universities and other educational context.
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How to program interactive network graphs?
To program interactive network graphs, you can use libraries such as D3.js, vis.js, or networkx in Python. These libraries provide tools for creating and customizing network graphs, as well as adding interactive features such as zooming, panning, and tooltips. You can also use HTML, CSS, and JavaScript to create interactive elements and behaviors for the network graph. Additionally, you can utilize data visualization platforms like Tableau or Power BI to create interactive network graphs with drag-and-drop functionality.
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What are interactive and passive media?
Interactive media refers to content that allows the user to actively engage with it, such as through clicking, dragging, or typing. This type of media requires the user to participate and make choices, leading to a more personalized and engaging experience. On the other hand, passive media refers to content that is consumed without any active participation from the user, such as watching a movie or reading a book. Passive media does not require the user to interact with the content in order to consume it.
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How can one create an interactive website?
To create an interactive website, one can start by planning the website layout and design with user engagement in mind. Incorporating features such as buttons, forms, sliders, and interactive elements like quizzes or games can make the website more engaging. Utilizing technologies like HTML, CSS, and JavaScript can help in creating dynamic and interactive elements on the website. Additionally, integrating social media plugins, chatbots, and feedback forms can enhance user interaction and overall user experience on the website.
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What interactive series are available on Netflix?
Some interactive series available on Netflix include "Black Mirror: Bandersnatch," where viewers make choices that affect the outcome of the story, "You vs. Wild," where viewers help Bear Grylls make decisions in survival situations, and "Carmen Sandiego: To Steal or Not to Steal," an interactive special based on the animated series. These interactive series allow viewers to engage with the storylines and have a more personalized viewing experience.
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